RefreshLevelScriptActions

Called when changes in the levels require blueprint actions to be refreshed.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Syntax

static FRefreshLevelScriptActionsEvent RefreshLevelScriptActions;

Remarks

Called when changes in the levels require blueprint actions to be refreshed.

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