Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include |
#include "Engine/World.h" |
class FWorldDelegates
World delegates
No constructors are accessible with public or protected access.
Name |
Description |
---|---|
FLevelOffsetEvent |
Called after offset was applied to a level. |
FOnLevelChanged |
Delegate type for level change events. |
FOnWorldPostActorTick |
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FOnWorldPreActorTick |
Delegate called before actors are ticked for each world. Delta seconds is already dilated and clamped. |
FOnWorldTickStart |
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FRefreshLevelScriptActionsEvent |
Delegate called when levelscript actions need refreshing. |
FReplacementMap |
Post UWorld duplicate event. |
FWorldCleanupEvent |
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FWorldEvent |
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FWorldGetAssetTags |
Delegate for generating world asset registry tags so project/game scope can add additional tags for filtering levels in their UI, etc |
FWorldInitializationEvent |
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FWorldPostDuplicateEvent |
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FWorldRenameEvent |
Name |
Description |
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GetAssetTags |
Called by UWorld::GetAssetRegistryTags() |
LevelAddedToWorld |
Sent when a ULevel is added to the world via UWorld::AddToWorld. |
LevelRemovedFromWorld |
Sent when a ULevel is removed from the world via UWorld::RemoveFromWorld or LoadMap (a NULL object means the LoadMap case, because all levels will be removed from the world without a RemoveFromWorld call for each) |
OnPostDuplicate |
Post duplication event. |
OnPostWorldCleanup |
Callback for world cleanup end. |
OnPostWorldCreation |
Callback for world creation. |
OnPostWorldInitialization |
Callback for world initialization (post) |
OnPreWorldFinishDestroy |
Callback for world destruction (only called for initialized worlds) |
OnPreWorldInitialization |
Callback for world initialization (pre) |
OnPreWorldRename |
Callback for world rename event (pre) |
OnWorldBeginTearDown |
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OnWorldCleanup |
Callback for world cleanup start. |
OnWorldInitializedActors |
Global Callback after actors have been initialized (on any world) |
OnWorldPostActorTick |
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OnWorldPreActorTick |
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OnWorldTickStart |
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PostApplyLevelOffset |
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RefreshLevelScriptActions |
Called when changes in the levels require blueprint actions to be refreshed. |