Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
Include |
#include "Engine/SkeletalMesh.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
void RefreshSkelMeshOnPhysicsAssetChange
(
const USkeletalMesh * InSkeletalMesh
)
Refresh Physics Asset Change
Physics Asset has been changed, so it will need to recreate physics state to reflect it Utilities functions to propagate new Physics Asset for InSkeletalMesh
Parameter |
Description |
---|---|
InSkeletalMesh |
SkeletalMesh that physics asset has been changed for |