SUBSURFACE_RADIUS_SCALE

If you change this you need to recompile the SSS shaders.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SubsurfaceProfile.h

Include

#include "Engine/SubsurfaceProfile.h"

Syntax

static const int32 SUBSURFACE_RADIUS_SCALE = 1024;

Remarks

If you change this you need to recompile the SSS shaders. Required if we use a texture format with limited size but want to express a larger radius

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