| UChannel::BecomeDormant()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/ActorChannel.h |
Include |
#include "Engine/ActorChannel.h" |
Source |
/Engine/Source/Runtime/Engine/Private/DataChannel.cpp |
virtual void BecomeDormant()
Closes the actor channel but with a 'dormant' flag set so it can be reopened