UActorChannel::CanStopTicking

Return true to indicate that this channel no longer needs to [Tick()](API\Runtime\Engine\Engine\UActorChannel\Tick) every frame.

Windows
MacOS
Linux

Override Hierarchy

UChannel::CanStopTicking()

UActorChannel::CanStopTicking()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/ActorChannel.h

Include

#include "Engine/ActorChannel.h"

Source

/Engine/Source/Runtime/Engine/Private/DataChannel.cpp

Syntax

virtual bool CanStopTicking() const

Remarks

Return true to indicate that this channel no longer needs to Tick() every frame.

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