UActorChannel::KeyNeedsToReplicate

Returns true if the given ObjID is not up to date with RepKey this implicitly 'writes' the RepKey to the current out bunch.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/ActorChannel.h

Include

#include "Engine/ActorChannel.h"

Source

/Engine/Source/Runtime/Engine/Private/DataChannel.cpp

Syntax

bool KeyNeedsToReplicate
(
    int32 ObjID,
    int32 RepKey
)

Remarks

Returns true if the given ObjID is not up to date with RepKey this implicitly 'writes' the RepKey to the current out bunch.

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