UActorChannel::ReadContentBlockPayload

Reads content block header and payload

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/ActorChannel.h

Include

#include "Engine/ActorChannel.h"

Source

/Engine/Source/Runtime/Engine/Private/DataChannel.cpp

Syntax

UObject * ReadContentBlockPayload
(
    FInBunch & Bunch,
    FNetBitReader & OutPayload,
    bool & bOutHasRepLayout
)

Remarks

Reads content block header and payload

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