UActorChannel::ReadyForDormancy

Returns true if channel is ready to go dormant (e.g., all outstanding property updates have been ACK'd)

Windows
MacOS
Linux

Override Hierarchy

UChannel::ReadyForDormancy()

UActorChannel::ReadyForDormancy()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/ActorChannel.h

Include

#include "Engine/ActorChannel.h"

Source

/Engine/Source/Runtime/Engine/Private/DataChannel.cpp

Syntax

virtual bool ReadyForDormancy
(
    bool debug
)

Remarks

Returns true if channel is ready to go dormant (e.g., all outstanding property updates have been ACK'd)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss