| UChannel::StartBecomingDormant()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/ActorChannel.h |
Include |
#include "Engine/ActorChannel.h" |
Source |
/Engine/Source/Runtime/Engine/Private/DataChannel.cpp |
virtual void StartBecomingDormant()
Puts the channel in a state to start becoming dormant. It will not become dormant until ReadyForDormancy returns true in Tick