UActorChannel::WriteContentBlockHeader

Writes the header for a content block of properties / RPCs for the given object (either the actor a subobject of the actor)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/ActorChannel.h

Include

#include "Engine/ActorChannel.h"

Source

/Engine/Source/Runtime/Engine/Private/DataChannel.cpp

Syntax

void WriteContentBlockHeader
(
    UObject * Obj,
    FNetBitWriter & Bunch,
    const bool bHasRepLayout
)

Remarks

Writes the header for a content block of properties / RPCs for the given object (either the actor a subobject of the actor)

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