UActorChannel::WriteContentBlockPayload
Writes header and payload of content block
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Classes/Engine/ActorChannel.h
|
Include
|
#include "Engine/ActorChannel.h"
|
Source
|
/Engine/Source/Runtime/Engine/Private/DataChannel.cpp
|
int32 WriteContentBlockPayload
(
UObject * Obj,
FNetBitWriter & Bunch,
const bool bHasRepLayout,
FNetBitWriter & Payload
)
Writes header and payload of content block
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