UAssetManager::ExtractChunkIdFromPrimaryAssetId

Extracts a chunk id from a primary asset id, returns INDEX_NONE if it is not PackageChunkType

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h

Include

#include "Engine/AssetManager.h"

Source

/Engine/Source/Runtime/Engine/Private/AssetManager.cpp

Syntax

static int32 ExtractChunkIdFromPrimaryAssetId
(
    const FPrimaryAssetId & PrimaryAssetId
)

Remarks

Extracts a chunk id from a primary asset id, returns INDEX_NONE if it is not PackageChunkType

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss