UAssetManager::ExtractPrimaryAssetIdFromData

Parses AssetData to extract the primary type/name from it.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h

Include

#include "Engine/AssetManager.h"

Source

/Engine/Source/Runtime/Engine/Private/AssetManager.cpp

Syntax

virtual FPrimaryAssetId ExtractPrimaryAssetIdFromData
(
    const FAssetData & AssetData,
    FPrimaryAssetType SuggestedType
) const

Remarks

Parses AssetData to extract the primary type/name from it. This works even if it isn't in the directory

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