Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
Include |
#include "Engine/AssetManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
virtual FPrimaryAssetId ExtractPrimaryAssetIdFromData
(
const FAssetData & AssetData,
FPrimaryAssetType SuggestedType
) const
Parses AssetData to extract the primary type/name from it. This works even if it isn't in the directory