Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
Include |
#include "Engine/AssetManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
virtual bool GetAssetDataForPath
(
const FSoftObjectPath & ObjectPath,
FAssetData & AssetData
) const
Gets the FAssetData at a specific path, handles redirectors and blueprint classes correctly. Returns true if it found a valid data