UAssetManager::GetAssetDataForPath

Gets the [FAssetData](API\Runtime\AssetRegistry\FAssetData) at a specific path, handles redirectors and blueprint classes correctly.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h

Include

#include "Engine/AssetManager.h"

Source

/Engine/Source/Runtime/Engine/Private/AssetManager.cpp

Syntax

virtual bool GetAssetDataForPath
(
    const FSoftObjectPath & ObjectPath,
    FAssetData & AssetData
) const

Remarks

Gets the FAssetData at a specific path, handles redirectors and blueprint classes correctly. Returns true if it found a valid data

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss