Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
Include |
#include "Engine/AssetManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
virtual FPrimaryAssetId GetPrimaryAssetIdForPath
(
const FSoftObjectPath & ObjectPath
) const
Sees if the passed in object path is a registered primary asset, if so return it. Returns invalid Identifier if not found