UAssetManager::GetPrimaryAssetIdForPath

Sees if the passed in object path is a registered primary asset, if so return it.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h

Include

#include "Engine/AssetManager.h"

Source

/Engine/Source/Runtime/Engine/Private/AssetManager.cpp

Syntax

virtual FPrimaryAssetId GetPrimaryAssetIdForPath
(
    const FSoftObjectPath & ObjectPath
) const

Remarks

Sees if the passed in object path is a registered primary asset, if so return it. Returns invalid Identifier if not found

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