UAssetManager::GetPrimaryAssetSetChunkIds

Returns the list of chunks assigned to the list of primary assets, which is usually a manager list.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h

Include

#include "Engine/AssetManager.h"

Source

/Engine/Source/Runtime/Engine/Private/AssetManager.cpp

Syntax

virtual bool GetPrimaryAssetSetChunkIds
(
    const TSet< FPrimaryAssetId > & PrimaryAssetSet,
    const class ITargetPlatform * TargetPlatform,
    const TArray< int32 > & ExistingChunkList,
    TArray< int32 > & OutChunkList
) const

Remarks

Returns the list of chunks assigned to the list of primary assets, which is usually a manager list. This is called by GetPackageChunkIds

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