UAssetManager::GetTimerManager

Returns a timer manager that is safe to use for asset loading actions.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h

Include

#include "Engine/AssetManager.h"

Source

/Engine/Source/Runtime/Engine/Private/AssetManager.cpp

Syntax

FTimerManager * GetTimerManager() const

Remarks

Returns a timer manager that is safe to use for asset loading actions. This will either be the editor or game instance one, or null during very early startup

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