UAssetManager::LoadAssetList

Quick wrapper to async load some non primary assets with the primary streamable manager.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h

Include

#include "Engine/AssetManager.h"

Source

/Engine/Source/Runtime/Engine/Private/AssetManager.cpp

Syntax

virtual TSharedPtr< FStreamableHandle > LoadAssetList
(
    const TArray< FSoftObjectPath > & AssetList,
    FStreamableDelegate DelegateToCall,
    TAsyncLoadPriority Priority,
    const FString & DebugName
)

Remarks

Quick wrapper to async load some non primary assets with the primary streamable manager. This will not auto release the handle, release it if needed

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