Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
Include |
#include "Engine/AssetManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
virtual TSharedPtr< FStreamableHandle > LoadPrimaryAssetsWithType
(
FPrimaryAssetType PrimaryAssetType,
const TArray< FName > & LoadBundles,
FStreamableDelegate DelegateToCall,
TAsyncLoadPriority Priority
)
Loads all assets of a given type, useful for cooking