UAssetManager::ModifyCook

Gets package names to add to the cook, and packages to never cook even if in startup set memory or referenced

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h

Include

#include "Engine/AssetManager.h"

Source

/Engine/Source/Runtime/Engine/Private/AssetManager.cpp

Syntax

virtual void ModifyCook
(
    TArray< FName > & PackagesToCook,
    TArray< FName > & PackagesToNeverCook
)

Remarks

Gets package names to add to the cook, and packages to never cook even if in startup set memory or referenced

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