UAssetManager::OnAssetRegistryAvailableAfterInitialization

Called when a new asset registry becomes available

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h

Include

#include "Engine/AssetManager.h"

Source

/Engine/Source/Runtime/Engine/Private/AssetManager.cpp

Syntax

bool OnAssetRegistryAvailableAfterInitialization
(
    FName InName,
    FAssetRegistryState & OutNewState
)

Remarks

Called when a new asset registry becomes available

Returns

TRUE if new data was loaded and added into the master asset registry

Parameters

Parameter

Description

InName

Logical name for this asset registry. Must match the name give by

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