UAssetManager::PreBeginPIE

Called right before PIE starts, will refresh asset directory and can be overriden to preload assets

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h

Include

#include "Engine/AssetManager.h"

Source

/Engine/Source/Runtime/Engine/Private/AssetManager.cpp

Syntax

virtual void PreBeginPIE
(
    bool bStartSimulate
)

Remarks

Called right before PIE starts, will refresh asset directory and can be overriden to preload assets

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss