UAssetManager::PreSaveAssetRegistry

Called immediately before saving the asset registry during cooking

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h

Include

#include "Engine/AssetManager.h"

Syntax

virtual void PreSaveAssetRegistry
(
    const class ITargetPlatform * TargetPlatform,
    const TSet< FName > & InCookedPackages
)

Remarks

Called immediately before saving the asset registry during cooking

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