UAssetManager::RefreshPrimaryAssetDirectory

Refresh the entire set of asset data, can call from editor when things have changed dramatically.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h

Include

#include "Engine/AssetManager.h"

Source

/Engine/Source/Runtime/Engine/Private/AssetManager.cpp

Syntax

virtual void RefreshPrimaryAssetDirectory
(
    bool bForceRefresh
)

Remarks

Refresh the entire set of asset data, can call from editor when things have changed dramatically. Will only refresh if force is true or it thinks something has changed

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