UAssetManager::ShouldCookForPlatform

Returns whether or not a specific [UPackage](API\Runtime\CoreUObject\UObject\UPackage) should be cooked for the provied TargetPlatform

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h

Include

#include "Engine/AssetManager.h"

Source

/Engine/Source/Runtime/Engine/Private/AssetManager.cpp

Syntax

virtual bool ShouldCookForPlatform
(
    const UPackage * Package,
    const ITargetPlatform * TargetPlatform
)

Remarks

Returns whether or not a specific UPackage should be cooked for the provied TargetPlatform

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