Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
Include |
#include "Engine/AssetManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
virtual bool ShouldScanPrimaryAssetType
(
FPrimaryAssetTypeInfo & TypeInfo
) const
Returns true if the specified TypeInfo should be scanned. Can be implemented by the game.