Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
Include |
#include "Engine/AssetManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
virtual int32 UnloadPrimaryAssets
(
const TArray< FPrimaryAssetId > & AssetsToUnload
)
Unloads a list of Primary Assets that were previously Loaded. If the only thing keeping these assets in memory was a prior Load call, they will be freed.
Number of assets unloaded
Parameter |
Description |
---|---|
AssetsToUnload |
List of primary assets to load |