bShouldManagerDetermineTypeAndName

If true, the asset manager will determine the type and name for Primary Assets that do not implement GetPrimaryAssetId, by calling DeterminePrimaryAssetIdForObject and using the ini settings.

Windows
MacOS
Linux

Syntax

bool bShouldManagerDetermineTypeAndName

Remarks

If true, the asset manager will determine the type and name for Primary Assets that do not implement GetPrimaryAssetId, by calling DeterminePrimaryAssetIdForObject and using the ini settings. This works in both cooked and uncooked builds but is slower than directly implementing GetPrimaryAssetId on the native asset

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss