UAssetUserData::Draw

Used for debugging [UAssetUserData](API\Runtime\Engine\Engine\UAssetUserData) data in editor

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AssetUserData.h

Include

#include "Engine/AssetUserData.h"

Syntax

virtual void Draw
(
    class FPrimitiveDrawInterface * PDI,
    const class FSceneView * View
) const

Remarks

Used for debugging UAssetUserData data in editor

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