UAutoDestroySubsystem::RegisterActor

Registers the given actor if it has the bAutoDestroyWhenFinished flag set

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AutoDestroySubsystem.h

Include

#include "Engine/AutoDestroySubsystem.h"

Source

/Engine/Source/Runtime/Engine/Private/Engine/AutoDestroySubsystem.cpp

Syntax

bool RegisterActor
(
    AActor * ActorToRegister
)

Remarks

Registers the given actor if it has the bAutoDestroyWhenFinished flag set

Returns

True if actor registered

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