UAutoDestroySubsystem::Tick

Update any Actors that have bAutoDestroyWhenFinished set to true.

Windows
MacOS
Linux

Override Hierarchy

FTickableObjectBase::Tick()

UAutoDestroySubsystem::Tick()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AutoDestroySubsystem.h

Include

#include "Engine/AutoDestroySubsystem.h"

Source

/Engine/Source/Runtime/Engine/Private/Engine/AutoDestroySubsystem.cpp

Syntax

virtual void Tick
(
    float DeltaTime
)

Remarks

Update any Actors that have bAutoDestroyWhenFinished set to true. If the actor should be destroyed, then destroy it and it's components

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