UBlueprint::BeginCacheForCookedPlatformData

Starts caching of platform specific data for the target platform Called when cooking before serialization so that object can prepare platform specific data Not called during normal loading of objects

Windows
MacOS
Linux

Override Hierarchy

UObject::BeginCacheForCookedPlatformData()

UBlueprint::BeginCacheForCookedPlatformData()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h

Include

#include "Engine/Blueprint.h"

Source

/Engine/Source/Runtime/Engine/Private/Blueprint.cpp

Syntax

virtual void BeginCacheForCookedPlatformData
(
    const ITargetPlatform * TargetPlatform
)

Remarks

Starts caching of platform specific data for the target platform Called when cooking before serialization so that object can prepare platform specific data Not called during normal loading of objects

Parameters

Parameter

Description

TargetPlatform

target platform to cache platform specific data for

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