| UBlueprint::CanRecompileWhilePlayingInEditor()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h |
Include |
#include "Engine/Blueprint.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Blueprint.cpp |
virtual bool CanRecompileWhilePlayingInEditor() const
Some Blueprints (and classes) can recompile while we are debugging a live session. This function controls whether this can occur.