UBlueprint::CanRecompileWhilePlayingInEditor

Some Blueprints (and classes) can recompile while we are debugging a live session.

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MacOS
Linux

Override Hierarchy

UBlueprint::CanRecompileWhilePlayingInEditor()

UAnimBlueprint::CanRecompileWhilePlayingInEditor()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h

Include

#include "Engine/Blueprint.h"

Source

/Engine/Source/Runtime/Engine/Private/Blueprint.cpp

Syntax

virtual bool CanRecompileWhilePlayingInEditor() const

Remarks

Some Blueprints (and classes) can recompile while we are debugging a live session. This function controls whether this can occur.

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