FChangedEvent

Broadcasts a notification whenever the blueprint has changed.

Windows
MacOS
Linux

Inheritance Hierarchy

TBaseMulticastDelegate_OneParam< void, class UBlueprint * >

UBlueprint::FChangedEvent

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h

Include

#include "Engine/Blueprint.h"

Syntax

class FChangedEvent : public TBaseMulticastDelegate_OneParam< void, class UBlueprint * >

Remarks

Broadcasts a notification whenever the blueprint has changed.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss