UBlueprint::GetWorldBeingDebugged

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h

Include

#include "Engine/Blueprint.h"

Syntax

UWorld * GetWorldBeingDebugged
(
    EGetObjectOrWorldBeingDebuggedFlags InFlags
) const

Returns

the current world being debugged, which can be nullptr

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