UBlueprint::Message_Note

Sends a message to the CurrentMessageLog, if there is one available.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h

Include

#include "Engine/Blueprint.h"

Source

/Engine/Source/Runtime/Engine/Private/Blueprint.cpp

Syntax

void Message_Note
(
    const FString & MessageToLog
)

Remarks

Sends a message to the CurrentMessageLog, if there is one available. Otherwise, defaults to logging to the normal channels. Should use this for node and blueprint actions that happen during compilation!

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss