UBlueprint::NeedsLoadForEditorGame

Called during saving to include this object in client/servers running in editor builds, even if they wouldn't normally be.

Windows
MacOS
Linux

Override Hierarchy

UObject::NeedsLoadForEditorGame()

UBlueprint::NeedsLoadForEditorGame()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h

Include

#include "Engine/Blueprint.h"

Source

/Engine/Source/Runtime/Engine/Private/Blueprint.cpp

Syntax

virtual bool NeedsLoadForEditorGame() const

Remarks

Called during saving to include this object in client/servers running in editor builds, even if they wouldn't normally be. If false, this object will still get loaded if NeedsLoadForServer/Client are true

Returns

true if this object should always be loaded for games running in editor builds

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