UBlueprint::SupportsAnimLayers

Returns true if this blueprint supports animation layers

Windows
MacOS
Linux

Override Hierarchy

UBlueprint::SupportsAnimLayers()

UControlRigBlueprint::SupportsAnimLayers()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Blueprint.h

Include

#include "Engine/Blueprint.h"

Syntax

virtual bool SupportsAnimLayers() const

Remarks

Returns true if this blueprint supports animation layers

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