| UClass::ConditionalRecompileClass()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/BlueprintGeneratedClass.h |
Include |
#include "Engine/BlueprintGeneratedClass.h" |
Source |
/Engine/Source/Runtime/Engine/Private/BlueprintGeneratedClass.cpp |
virtual void ConditionalRecompileClass
(
FUObjectSerializeContext * InLoadContext
)
Conditionally recompiles the class after loading, in case any dependencies were also newly loaded
Parameter |
Description |
---|---|
ObjLoaded |
If set this is the list of objects that are currently loading, usualy GObjLoaded |