UCanvasRenderTarget2D::SetShouldClearRenderTargetOnReceiveUpdate
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Classes/Engine/CanvasRenderTarget2D.h
|
Include
|
#include "Engine/CanvasRenderTarget2D.h"
|
void SetShouldClearRenderTargetOnReceiveUpdate
(
bool bInShouldClearRenderTargetOnReceiveUpdate
)
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