UChannel::AppendMustBeMappedGuids

Append any "must be mapped" guids to front of bunch.

Windows
MacOS
Linux

Override Hierarchy

UChannel::AppendMustBeMappedGuids()

UActorChannel::AppendMustBeMappedGuids()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Channel.h

Include

#include "Engine/Channel.h"

Source

/Engine/Source/Runtime/Engine/Private/DataChannel.cpp

Syntax

virtual void AppendMustBeMappedGuids
(
    FOutBunch * Bunch
)

Remarks

Append any "must be mapped" guids to front of bunch. These are guids that the client will wait on before processing this bunch.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss