UChannel::ConditionalCleanUp

Cleans up channel if it hasn't already been

Windows
MacOS
Linux

Deprecated

  • Please use ConditionalCleanUp that takes a close reason

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Channel.h

Include

#include "Engine/Channel.h"

Syntax

void ConditionalCleanUp
(
    const bool bForDestroy
)

Remarks

Cleans up channel if it hasn't already been

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss