UConsole::InputChar_Typing

Process a character input event (typing) routed through unrealscript from another object.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/Console.h

Include

#include "Engine/Console.h"

Source

/Engine/Source/Runtime/Engine/Private/UserInterface/Console.cpp

Syntax

virtual bool InputChar_Typing
(
    int32 ControllerId,
    const FString & Unicode
)

Remarks

Process a character input event (typing) routed through unrealscript from another object. This method is assigned as the value for the OnReceivedNativeInputKey delegate so that native input events are routed to this unrealscript function.

Returns

True to consume the character, false to pass it on.

Parameters

Parameter

Description

ControllerId

the controller that generated this character input event

Unicode

the character that was typed

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