| UNetConnection::RemoteAddressToString()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/DemoNetConnection.h |
Include |
#include "Engine/DemoNetConnection.h" |
virtual FString RemoteAddressToString()
Gets a unique ID for the connection, this ID depends on the underlying connection For IP connections this is an IP Address and port, for steam this is a SteamID