Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/DemoNetDriver.h |
Include |
#include "Engine/DemoNetDriver.h" |
Source |
/Engine/Source/Runtime/Engine/Private/DemoNetDriver.cpp |
void EnumerateEventsForActiveReplay
(
const FString & Group,
const FEnumerateEventsCallback & Delegate
)
In most cases, this is desirable over EnumerateEvents because it will explicitly use ActiveReplayName instead of letting the streamer decide.