UDemoNetDriver::GetActiveReplayName

Gets the actively recording or playback replay (stream) name.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/DemoNetDriver.h

Include

#include "Engine/DemoNetDriver.h"

Syntax

const FString & GetActiveReplayName() const

Remarks

Gets the actively recording or playback replay (stream) name. Note, this will be empty when not recording or playing back.

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