UDemoNetDriver::RequestEventDataForActiveReplay

In most cases, this is desirable over RequestEventData because it will explicitly use ActiveReplayName instead of letting the streamer decide.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/DemoNetDriver.h

Include

#include "Engine/DemoNetDriver.h"

Source

/Engine/Source/Runtime/Engine/Private/DemoNetDriver.cpp

Syntax

void RequestEventDataForActiveReplay
(
    const FString & EventID,
    const int32 UserIndex,
    const FRequestEventDataCallback & Delegate
)

Remarks

In most cases, this is desirable over RequestEventData because it will explicitly use ActiveReplayName instead of letting the streamer decide.

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