UDemoPendingNetGame

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/DemoPendingNetGame.h

Include

#include "Engine/DemoPendingNetGame.h"

Syntax

class UDemoPendingNetGame : public UPendingNetGame

Constructors

Name Description

Public function

UDemoPendingNetGame

(
    const FObjectInitializer& ObjectIn...
)

Overridden from UPendingNetGame

Name Description

Public function Virtual

void

 

LoadMapCompleted

(
    UEngine* Engine,
    FWorldContext& Context,
    bool bLoadedMapSuccessfully,
    const FString& LoadMapError
)

Called by the engine after it calls LoadMap for this PendingNetGame.

Public function Virtual

void

 

SendJoin()

Send JOIN to other end

Public function Virtual

void

 

Tick

(
    float DeltaTime
)

Update the pending level's status.

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