UEngine::BroadcastLevelActorDeleted
Called by internal engine systems after level actors have changed to notify other subsystems
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Classes/Engine/Engine.h
|
Include
|
#include "Engine/Engine.h"
|
void BroadcastLevelActorDeleted
(
AActor * InActor
)
Called by internal engine systems after level actors have changed to notify other subsystems
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